With master speed thats 3 sneak attacks per hit! Characters start out differently depending on the class you choose, with the Soldier having only four to start, while the Scoundrel gets 16 and the Scout sits in the middle of the road with 12. For a more balanced approach, I reccomend getting to a level 5 or 7 scoundrel.
Fleshing out my Scoundrel 7/Guardian power build - posted in KotOR Series: I'm starting with the stats:S 14D 14C 14I 8W 14Ch 144 level-up points will go into STR and 1 into DEX. After trying many different combinations, I've settled with Scout/Consular. The unfortunate reality in KotOR 1 is that half the skills in the game are worthless. 2) Speaking of skills! Scoundrel is great because it's the only starting class that has 'Persuade' as a class skill. If you are going high strength I usually go scout 5 / guardian 15 with the stats: 16 STR 10 DEX 14 CON 14 INT 10 WIS 12 CHA You don't need stealth at all in either games. Scout/Sentinel are skill-oriented classes, and skills don't mean shit in KOTOR.